Monthly archives: August, 2011

Status Update

Revised: 2011-09-01 Sorry for the lack of updates. Version 2.0 (UGF Match play) testing is going GREAT! Resolved a few nasty bugs with the Spaceport Center and have ironed out all the turn-based gaming wrinkles (e.g. player quits, ship explodes, energy payout, etc). Since we are still using the beta (7) SDK I can’t say…


UGF Match Summary

The UGF Match Summary (requires iOS 5) allows you to view your matches during and after the match. Note: We should mention that UGF Matches require you to be logged into Game Center. Overview: the “Match Summary” and the “Match Info” provide a detailed “snapshot” of each of the players turn activities. You can see…


UGF Match Overview

The new UGF Matches (requires iOS 5) allow you to match your trading / bounty hunting / pirating skills against other players. Note: We should mention that UGF Matches require you to be logged into Game Center. Overview: UGF Matches are on-line competitive events for a group of three to ten players. The process is…


Version 1.5 Released!

Version 1.5 has been approved and has been released! It may take a few hours before it is available in all stores… your patience is appreciated! The change log can be found HERE. Thanks again for your feedback and reports.


And sometimes the truth hurts…

A more recent review… it is not at all inaccurate and I am very sorry… Another recent review…


Network Game Concepts

Note: This is a living document and the content will be edited, removed and altered as we work on and develop this project. Overview: We start with one available bay in our Spaceport for our Turn Based Network Game (TBNG) ship. We choose a ship type from the available three new ships; Star Explorer (general…


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