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	<title>Comments for Hyper WARP / WARP gce</title>
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	<link>http://hyperwarp.org</link>
	<description>THE Space Trading iOS game</description>
	<lastBuildDate>Fri, 13 Apr 2012 01:48:04 +0000</lastBuildDate>
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		<title>Comment on Fix Missing / Stuck Game Center Awards by Admiral Greg</title>
		<link>http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/#comment-536</link>
		<dc:creator>Admiral Greg</dc:creator>
		<pubDate>Fri, 13 Apr 2012 01:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1740#comment-536</guid>
		<description>I replied to your email.

Suffice to say you must force quit the app and relaunch. It seems to be only present on older iOS versions and since I can only test on iOS 5.1, that is what the next update will require.</description>
		<content:encoded><![CDATA[<p>I replied to your email.</p>
<p>Suffice to say you must force quit the app and relaunch. It seems to be only present on older iOS versions and since I can only test on iOS 5.1, that is what the next update will require.</p>
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		<title>Comment on Fix Missing / Stuck Game Center Awards by Adrian bridges</title>
		<link>http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/#comment-535</link>
		<dc:creator>Adrian bridges</dc:creator>
		<pubDate>Thu, 12 Apr 2012 20:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1740#comment-535</guid>
		<description>I downloaded on my iPad, I played, retired pilot and am now stuck on welcome screen ... How do I restart?</description>
		<content:encoded><![CDATA[<p>I downloaded on my iPad, I played, retired pilot and am now stuck on welcome screen &#8230; How do I restart?</p>
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		<title>Comment on Pending v3.0.1 Update by Lot&#8217;s of Dead Matches &#124; Hyper WARP / WARP gce</title>
		<link>http://hyperwarp.org/2012/01/03/pending-v3-0-1-update/#comment-359</link>
		<dc:creator>Lot&#8217;s of Dead Matches &#124; Hyper WARP / WARP gce</dc:creator>
		<pubDate>Fri, 27 Jan 2012 13:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1733#comment-359</guid>
		<description>[...] seems the v3.0.1 update didn&#8217;t hit soon enough since there seem to be a bunch of dead (inactive) UGF [...]</description>
		<content:encoded><![CDATA[<p>[...] seems the v3.0.1 update didn&#8217;t hit soon enough since there seem to be a bunch of dead (inactive) UGF [...]</p>
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		<title>Comment on In-App Rewards Listing by Admiral Greg</title>
		<link>http://hyperwarp.org/2011/12/09/in-app-rewards-listing/#comment-336</link>
		<dc:creator>Admiral Greg</dc:creator>
		<pubDate>Wed, 11 Jan 2012 10:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1572#comment-336</guid>
		<description>Hi Galiant FX,

You are rocking&#039; the charts all over the place in Game Center, heck you&#039;ve even bested me in some UGF Matches! :-)

I just wrote up a new post: http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/

&lt;a href=&quot;http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/&quot; title=&quot;Fix Missing Stuck Game Center Awards&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt;

Thanks for playing WARP gce</description>
		<content:encoded><![CDATA[<p>Hi Galiant FX,</p>
<p>You are rocking&#8217; the charts all over the place in Game Center, heck you&#8217;ve even bested me in some UGF Matches! <img src='http://hyperwarp.org/wpblog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I just wrote up a new post: <a href="http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/" rel="nofollow">http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/</a></p>
<p><a href="http://hyperwarp.org/2012/01/11/fix-missing-stuck-game-center-awards/" title="Fix Missing Stuck Game Center Awards" rel="nofollow"></a></p>
<p>Thanks for playing WARP gce</p>
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		<title>Comment on In-App Rewards Listing by Galiant FX</title>
		<link>http://hyperwarp.org/2011/12/09/in-app-rewards-listing/#comment-334</link>
		<dc:creator>Galiant FX</dc:creator>
		<pubDate>Wed, 11 Jan 2012 06:13:40 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1572#comment-334</guid>
		<description>That&#039;ll make it easier to tune these ships up so we don&#039;t have to duck and cover so much on the challenges.
Noticed the increase on the last game I played and was happy to find 250 instead of the regular amout. 
One question I have regarding the rewards for various items bought and sold. My ore is stuck at 94% for a couple months now.. Everything else topped up fine.
Need to find the 2 secret planets once more too..</description>
		<content:encoded><![CDATA[<p>That&#8217;ll make it easier to tune these ships up so we don&#8217;t have to duck and cover so much on the challenges.<br />
Noticed the increase on the last game I played and was happy to find 250 instead of the regular amout.<br />
One question I have regarding the rewards for various items bought and sold. My ore is stuck at 94% for a couple months now.. Everything else topped up fine.<br />
Need to find the 2 secret planets once more too..</p>
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		<title>Comment on Network Game Concepts by Admiral Greg</title>
		<link>http://hyperwarp.org/2011/08/03/network-game-concepts/#comment-125</link>
		<dc:creator>Admiral Greg</dc:creator>
		<pubDate>Fri, 19 Aug 2011 19:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1383#comment-125</guid>
		<description>Thanks and I can totally see your point. I believe the way we are implementing the &quot;Energy bars&quot; will (hopefully) change your mind. They are the currency of the &quot;network game environment&quot; and drive everything. We are going to be tracking your earnings and only those energy bars will count towards your achievements and leaderboard scores. In addition, we are all going to start out with some (750 as designed now but may change) amount of energy bars so right off the bat, your very first match you&#039;ll be able to upgrade your ship with a weapon / shield and or extra cargo bays.

Regarding &quot;Freemium&quot; games:
Unfortunately this is the freemium world that is called the App Store. About the only (cost effective) way to drive downloads is to give away your app for free and since I do make a living from my work I have to have some other way to generate revenue. I wish I could just sell my apps for $2 - $4 but Hyper WARP has proven that the demand for &quot;space trading&quot; games is pretty low. I also firmly disagree with the &quot;free-app-a-day&quot; model as well. :-(

Sorry, I didn&#039;t mean this as some rant and I REALLY APPRECIATE your comment and will of course take it into consideration as we flesh out the final implementation.
:-)
Greg</description>
		<content:encoded><![CDATA[<p>Thanks and I can totally see your point. I believe the way we are implementing the &#8220;Energy bars&#8221; will (hopefully) change your mind. They are the currency of the &#8220;network game environment&#8221; and drive everything. We are going to be tracking your earnings and only those energy bars will count towards your achievements and leaderboard scores. In addition, we are all going to start out with some (750 as designed now but may change) amount of energy bars so right off the bat, your very first match you&#8217;ll be able to upgrade your ship with a weapon / shield and or extra cargo bays.</p>
<p>Regarding &#8220;Freemium&#8221; games:<br />
Unfortunately this is the freemium world that is called the App Store. About the only (cost effective) way to drive downloads is to give away your app for free and since I do make a living from my work I have to have some other way to generate revenue. I wish I could just sell my apps for $2 &#8211; $4 but Hyper WARP has proven that the demand for &#8220;space trading&#8221; games is pretty low. I also firmly disagree with the &#8220;free-app-a-day&#8221; model as well. <img src='http://hyperwarp.org/wpblog/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
<p>Sorry, I didn&#8217;t mean this as some rant and I REALLY APPRECIATE your comment and will of course take it into consideration as we flesh out the final implementation.<br />
 <img src='http://hyperwarp.org/wpblog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Greg</p>
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		<title>Comment on Network Game Concepts by Rogue Pyrate</title>
		<link>http://hyperwarp.org/2011/08/03/network-game-concepts/#comment-124</link>
		<dc:creator>Rogue Pyrate</dc:creator>
		<pubDate>Fri, 19 Aug 2011 18:37:47 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1383#comment-124</guid>
		<description>I&#039;ve been playing this game since my Palm Pilot, and I can&#039;t wait to see it evolve again.  One thing makes me wary of a multiplayer version, though- the in-app purchase.  If players can buy the prize, there&#039;s no point in playing.  I don&#039;t think, that in any competitive environment, that you should be able to buy your way to the top (*ahem* Yankees).  Other than that, I can&#039;t wait to play it.  Thanks for a great game!
- Your Friendly Neighborhood Pyrate</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been playing this game since my Palm Pilot, and I can&#8217;t wait to see it evolve again.  One thing makes me wary of a multiplayer version, though- the in-app purchase.  If players can buy the prize, there&#8217;s no point in playing.  I don&#8217;t think, that in any competitive environment, that you should be able to buy your way to the top (*ahem* Yankees).  Other than that, I can&#8217;t wait to play it.  Thanks for a great game!<br />
- Your Friendly Neighborhood Pyrate</p>
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		<title>Comment on And sometimes the truth hurts&#8230; by Admiral Greg</title>
		<link>http://hyperwarp.org/2011/08/07/and-sometimes-the-truth-hurts/#comment-115</link>
		<dc:creator>Admiral Greg</dc:creator>
		<pubDate>Tue, 09 Aug 2011 15:15:46 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1402#comment-115</guid>
		<description>Version 1.5 that was submitted a few days ago and is still waiting for review, has the confirmed fix for corrupt pilot files.

Again I am very sorry to those of you that experienced this error.</description>
		<content:encoded><![CDATA[<p>Version 1.5 that was submitted a few days ago and is still waiting for review, has the confirmed fix for corrupt pilot files.</p>
<p>Again I am very sorry to those of you that experienced this error.</p>
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		<title>Comment on Network Game Concepts by Admiral Greg</title>
		<link>http://hyperwarp.org/2011/08/03/network-game-concepts/#comment-109</link>
		<dc:creator>Admiral Greg</dc:creator>
		<pubDate>Thu, 04 Aug 2011 17:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?p=1383#comment-109</guid>
		<description>Newest update at the top:
Update: #5: NSMutableArrays are my nemesis! Jumpin&#039; jimminey, fixing up some nasty bugs but otherwise we&#039;ve got the entire process of &quot;select ship -&gt; configure-&gt;play network game&quot; down. We have also not needed to change our match data so that seems to have been designed pretty well. We spent the last several days design, testing, re-designing, testing, tweaking, changing, fixing, breaking and generally not any time playing (ARG!!!). As the week comes to a close we have begun chasing bugs and finally play testing the new revised process. Oh yeah and something very flipping&#039; cool to help EVERYONE that will play WARP Plus matches... we&#039;ll reveal it a bit later... it&#039;s really a sweet (possibly unique) feature that all Turn-based Network games in Game Center should offer.
Update #4: Okay, got turn based games working enough to start alpha testing and all I can say is... &quot;Network games are FRACKIN&#039; FUN!&quot;. I am super excited to get this into the store, of course we have to wait for iOS 5 but, man... this changes EVERYTHING! Oh and I added an image to the bottom the post (above).

Update #3: Working on the end of match summary view and testing a 10 player match. Nearly killed my iPhone&#039;s battery switching between all 10 Game Center accounts and I&#039;m only 50% done. I&#039;ll try and post some images (early beta) tomorrow.

Update #2: we jumped the gun a bit, went back and polished up version 1.5, then brought that version back into our new turn based match update, NOW we are back working on version 2.0.

Update: after 2 days of coding we are almost ready to test our very first 3-player match! W00T!
</description>
		<content:encoded><![CDATA[<p>Newest update at the top:<br />
Update: #5: NSMutableArrays are my nemesis! Jumpin&#8217; jimminey, fixing up some nasty bugs but otherwise we&#8217;ve got the entire process of &#8220;select ship -> configure->play network game&#8221; down. We have also not needed to change our match data so that seems to have been designed pretty well. We spent the last several days design, testing, re-designing, testing, tweaking, changing, fixing, breaking and generally not any time playing (ARG!!!). As the week comes to a close we have begun chasing bugs and finally play testing the new revised process. Oh yeah and something very flipping&#8217; cool to help EVERYONE that will play WARP Plus matches&#8230; we&#8217;ll reveal it a bit later&#8230; it&#8217;s really a sweet (possibly unique) feature that all Turn-based Network games in Game Center should offer.<br />
Update #4: Okay, got turn based games working enough to start alpha testing and all I can say is&#8230; &#8220;Network games are FRACKIN&#8217; FUN!&#8221;. I am super excited to get this into the store, of course we have to wait for iOS 5 but, man&#8230; this changes EVERYTHING! Oh and I added an image to the bottom the post (above).</p>
<p>Update #3: Working on the end of match summary view and testing a 10 player match. Nearly killed my iPhone&#8217;s battery switching between all 10 Game Center accounts and I&#8217;m only 50% done. I&#8217;ll try and post some images (early beta) tomorrow.</p>
<p>Update #2: we jumped the gun a bit, went back and polished up version 1.5, then brought that version back into our new turn based match update, NOW we are back working on version 2.0.</p>
<p>Update: after 2 days of coding we are almost ready to test our very first 3-player match! W00T!</p>
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		<title>Comment on WARP gce Approved by Admiral Greg</title>
		<link>http://hyperwarp.org/dev-blog/warp-gce/warp-gce-approved/#comment-25</link>
		<dc:creator>Admiral Greg</dc:creator>
		<pubDate>Mon, 18 Jul 2011 16:45:10 +0000</pubDate>
		<guid isPermaLink="false">http://hyperwarp.org/?page_id=901#comment-25</guid>
		<description>The game will be named Hyper WARP Plus on the next update.

Update 2: the name as listed in iTunes is now Hyper WARP Plus, fully satisfying your request.
Update 1: my request for an expedited review was denied.</description>
		<content:encoded><![CDATA[<p>The game will be named Hyper WARP Plus on the next update.</p>
<p>Update 2: the name as listed in iTunes is now Hyper WARP Plus, fully satisfying your request.<br />
Update 1: my request for an expedited review was denied.</p>
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